What compact offers are there?
Our compact offers last 1 hour and do not include an accompanied visit to the exhibition. Bookable Mondays to Fridays, from 9.30 – 10.30 and from 11.00 – 12.00.
Programming with Scratch: “Play on” (from 5th grade, various levels)
Scratch is a simple but versatile programming language whose graphical programming environment was derived from LEGO bricks. Pupils get to know the simple programme in a short time and can take their first independent steps at the end. There are no limits to creativity. The programme is freely accessible and can be used on iPads. No previous experience is necessary!
Experience the senses: The gateway to our world (5th-6th grade)
In this one-hour workshop, pupils experience the possibilities and limits of their perception. At stations, they “feel” how the individual senses work and explore how they interact. At the end of the workshop, we recommend a visit to the human exhibition level with the “sensory trail” area and the lightless touch labyrinth.
Powerful nature: understanding earthquakes and volcanoes (from year 5, various levels)
As part of this one-hour educational time, pupils experience what lies behind the powerful forces of earthquakes and volcanoes in an impressive experiment. Various igneous rocks show how different volcanic eruptions can be.
At the end of the workshop, they can explore the appropriate area in the “Nature” exhibition level on their own.
How research works! (5th – 7th grade)
It is the unanswered questions in our world that fascinate researchers. But how do you actually do research? And above all, how do you investigate things that you can’t see because they are too small or too big? For one hour, the pupils explore the unknown, learn to formulate a question, use different methods, form and refine hypotheses and distinguish the knowable from the unknowable.
Sight: observing, evaluating, understanding (from Year 7)
Using the sensory organ of the eye as an example, pupils learn how information from the environment reaches the brain – and what happens on the way there. The participants learn that a sense is only activated when the appropriate stimulus is present, that judgements are made on the way to the brain and that the eye is the most “superior” of the human senses. But you can’t always trust your eyes either …
Accompanyng the additional exhibition “Reingefuchst – Maths you can touch”: Who will win? A maths race (from year 5)
Maths and programming are inextricably linked. We make this tangible for the pupils using the visual and simple programming language “Scratch”. Various graphic elements can be arranged in such a way that programming successes become visible very quickly. And that is precisely the aim: as part of this one-hour programme, pupils can programme their own maths game after a short introduction.
Scratch is a simple, versatile and free programming language with graphics inspired by Lego bricks. In this way, children can very quickly and independently create games, animations and interactive stories.
What intensive programmes are there?
Our intensive programmes last 2.5 hours, plus a guided tour of the exhibition. Bookable: Mondays to Fridays from 09.30 – 12.00.
As part of the project HALLO. HIER SPRICHT DEIN HERZ (HERE SPEAKS YOUR HEART) project, which was launched in co-operation with the Bremer Herzen Foundation and AOK Bremen/Bremerhaven, there is this special format for school classes aged 10-15. The permanent exhibition on the Human Level has been specially expanded to include special exhibits on the subject of the heart.
Heart under the magnifying glass (from 5th grade, various levels)
Guided dissection of a real pig’s heart in teams of two. Focus: blood flow, strength and vulnerability of the heart. Concluding visit to the heart exhibits in the permanent exhibition.
Cardboard.machines.construction! (from Year 5, various levels)
Using simple consumables, pupils discover the basics of mechanics. They think up a figure and a movement. The model is designed on paper, a prototype is built and finally realised. In the end, automatons are created that are as colourful and different as the pupils’ ideas. The three subject areas can then be explored and discovered!
fischertechnik® robotics (from 6th grade, various levels)
Clever programming combines wind power utilisation and bird protection! Using a simple nature conservation task as an example, pupils gain their first experience of linking logical components. They learn about actuators and sensors as well as the EVA principle (input, processing, output). The fischertechnik® robotics formats have been developed in such a way that both beginners and advanced users can achieve a sense of achievement. Previous programming experience is not required. Pupils work in teams of two.